Games
What Online Games Teach About Pacing Yourself
Many games punish the player who rushes and reward the one who paces themselves, spending energy and resources at a sustainable...
Productivity and systems writer, page 5 of 6
Sam writes about the systems and habits that help people work better without burning out. He is interested in what actually changes behaviour rather than what sounds good in a productivity book, and his writing reflects years of testing ideas in real life.
Games
Many games punish the player who rushes and reward the one who paces themselves, spending energy and resources at a sustainable...
Games
Games are, at a mechanical level, elaborate systems of reward, and they use those rewards to shape player behaviour with...
Planning
A weekly plan does not need to take an hour. Done well, laying out your week takes under twenty minutes, and those twenty...
Games
Anyone who has lost hours to a game, fully absorbed, time vanishing, has experienced flow, the psychological state of complete...
Productivity
A to-do list that grows faster than you can complete it is not a productivity tool. It is an anxiety register.
Planning
The weekly review has become a standard piece of productivity advice, recommended in almost every book on the subject and...